![]() ![]() Past that, the clothing you create or gather cannot be quickly equipped from the inventory menu so you have to switch to the player-character menu just to able to apply clothing to their body. ![]() However, the newly crafted items move to random locations within your inventory so if you need something on the fly, such as when a horde of zombies are chasing you, you probably won’t get to it in time. ![]() Crafting is done by selecting an illuminated recipe followed by pressing a button on the D-pad. Upon opening the inventory, the player is taken to a menu that shows the inventory space with all of the crafting recipes available on the side. Are you going to knock stuff all over the place and it take far longer than it should? Every time, yes. Will things get where they should be? Sure. The closest comparison I could make is trying to play soccer with a hockey puck. The struggles we faced with the initial item collection were amplified by an inventory interface that is nothing short of abysmal. However, 7 Days to Die binds players together in a lose-lose scenario, since one player alone cannot gather resources fast enough, but if that player goes to help the other build, you will quickly run out of supplies. I punched trees, picked up pebbles and shared what I was doing with my partner working alongside me. I quickly began punching trees, as Minecraft taught me, and thankfully it works. "Collect wood," the screen read, without further instruction. So after the first time, it's a useless waste of screen space that does nothing more than block your view. &It cannot be skipped (whether it’s your first time playing or 7th) but more importantly the tutorial also blocks a big portion of the screen with basic instructions rather than allowing the player to see. My enthusiasm for this new take on survival horror quickly faded after just the opening tutorial. Everything said here is addressing the Xbox One and PS4 editions of the game alone. As a fan of survival and world-building games, 7 Days to Die appeared promising at first, but making my way through the world left me questioning all of its various pieces and mechanics as they attempted to come together into something more than a cluttered mess. Blending crafting and survival mechanics, such as finding materials that you use to make clothes and weapons, with base-building elements that have players scrambling to gather supplies before night (and the zombies) descend. The game feels ripe for mods, creativity, and community-based enhancements, but none of that applies to the weak console port.ħ Days to Die is a survival horror game built in the same vein as Minecraft or more closely Ark: Survival Evolved. It feels, even on consoles, that it is designed and meant to be played on the PC. It Takes Two is likely the most innovative cooperative adventure to come out in a decade, and it might hold that title well into the next one.7 Days to Die is a PC game. Each new stage is almost an entirely new game unto itself, and it's an absolute delight to discover its mechanical impetus alongside a good friend. For example, where Cody's given a sticky sap launcher, Mae's given a squirrel-tech flamethrower that ignites said sap in a glorious conflagration to remove obstacles or take down killer wasps. In a nutshell, each player is introduced to a unique mechanic that's specific to them in each level, and these mechanics have to work in tandem in order to progress. Hazelight has essentially fabricated a deeply engaging theme park of cooperative goodness in here, and no two stages are even remotely alike save for a common thread of well-executed platforming mechanics. This is precisely the tale told in the latest and greatest from modern visionary Josef Fares of Hazelight Studios, but really, the wacky plot undersells just how good the cooperative gameplay elements are. Because that's how you fix problematic marriages. Your parents are getting divorced, so they fall into a coma and navigate through a shared fever dream in which they've become miniaturized wooden or clay action figures and are forced through a series of fantastical and action-packed adventures at the behest of a sadistic anthropomorphic self-help book. ![]() File Size Xbox Series 44 GB (November 2023) ![]()
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